Oshiah of the Undying Nomads
Fri, Sep. 12th, 2008, 08:34 am
1. No one I know
3. Anyone lacking in perspective.
(in a blog, podcast, forum, novel, etc etc kind of way)
6. Havoc (my #2 son)
10. Anyone can, few should be allowed to.
11. Only those who like lying to themselves.
12. You don't really want to hear my answer.
14. Everyone in their own way
15. Oh everyone I know, for 30 days.
16. Anyone who's given up on their dreams.
17. Anyone who wants something they can't have.
18. Only my Princess
19. You, if you can get over yourself.
20. Only those who recognize the human condition.
23. No one.
24. No one I know.
25. Nothing up my sleeve...
26. Watch the birdie...
27. An idiot?
29. No one.
30. Don't take life so seriously. It's not permanent. (but we're working on that)
Agree to re-post and receive the questions. (pretty much everyone on my friend list has already seen this though. Makes my job easy).
So you know where I’m coming from;
I’m a role-player. As in the table-top, pen and paper, dice tossing, Jolt-chugging, pizza-sucking, giant wall of books of rules, maps, charts, tables, and naked elf-art that inspired almost every computer game out there.
I’ve played Diablo I and II (plus LoD), all of the Warcrafts, Neverwinter Nights, Bards Tale, Pool of Radiance (and it’s kin) as well as Guild Wars, EverQuest (1), Tabula Rasa, and currently play World of Warcraft.
I’ve pretty much given up on the dream that an online game can give me a role-playing experience. That doesn’t stop me from role-playing in those games. This often annoys the others that are there just to play the game. Hey, if I have to put up with your 1337 speak and your whining, you have to put up with my rp’ing.
From the role-players perspective: MMO is not equal to RPG.
Can I just get over it already? Yes. There. Done.... But it's not. Can you rp in AoC, WoW, FtW, EtC? Yes. You can rp in the tub if you want. Nothing’s stopping you. Does the environment promote role-playing? Somewhat. In the same way many wanna-be rpgs do. “Look, here’s a cool setting, neat drawings, and some background detail…” That’s a start, but no computer based game is able to go beyond that. Perhaps one day. Maybe. The Hyborian age setting is rich with mythical cultural details. That alone is a great draw and it makes me want to role-play. Does it make you role-play or reward you for role-playing or have a mechanic in the game that interacts with role-playing? No.
Suggestion for my MMO: Keep working on it. When your games AI is an actual AI… we just might get there. For now, the machine can’t give me what the meat can. But I’m banking on it doing so one day.
From the power-gamers perspective: Dude, my 24th level ranger is almost 40 dps!
Plenty of crunchy bits to munchkin your character into the best killing machine in the game. It’s just like every other D$D inspired effort. You find someone that disagrees with you, you murder them in their home, and you steal their stuff. The game rewards this just like its predecessors do. Who needs GTA when we have AoC?
Suggestion for my MMO: Reputations go a long way. Faction, rep, influence, whatever you want to call it, it needs to mean something and it needs to stick. You get a rep as a street thug, it should stick. When I need someone roughed up, I call you. When I need my contraband moved, I call Vincent. He knows about moving stuff. You want to change your rep; it’s going to take work experience. And you can’t get work experience unless someone gives you a break. You don’t get a break without doing some favors.
From the art appreciation perspective: These landscapes look so realistic!
The graphics on my low-end machine look great. They’re not so overwhelming that they detract from play, but if you just stop and look at the scenery for a while, you’ll enjoy the landscapes of Aqulionia (or wherever you are). The vegetation looks real; the buildings have that lived-in look. Some are under construction (but we’ll never see them get finished!) or have temporary repairs done where they’ve been damaged by weather or war. All great stuff. Until you look at it for a year and realize it will never change.
Suggestion for my MMO: I’m not running on a bleeding edge pc. So piling another terabyte of graphics in isn’t going to help my play at all. BUT, a living world would really frelling rock! AND it would really frelling suck. Let’s say a port city is recovering from a big storm. It shouldn’t look exactly the same after 12 months of play. The docks should be rebuilt, the fish mongers are happy again, and the city is dealing with other issue. Not so in an MMO. If I come to town at 8th level, I go harvest lumber to rebuild the docks. When I come back at 12th level… guess what? Some 8th level guy is harvesting lumber to rebuild the docks. However… if my lumber fixed the docks, what quest is the new guy going to do? And on the real world side of that, who’s going to write this mountain of quests that need to be done and how do we keep them fresh? It would kill game designers and my poor limping dinosaur PC. It’s what I want, but I’m not ready for it any more than the designers are.
From the game play perspective: Wait. This is what you call “revolutionary?”
They spent how many years and all they came up with is “push the buttons in a different order?” The base mechanics are the same as any other MMO that I’ve played. Many of the controls are the same. It’s good to see some standards established somewhere along the line. Tab still switches targets; the number row still makes you whack the bad guy with your main weapon. The lack of an auto-attack function is an interesting change. I can’t turn on my base attack while I answer the phone or tear the top off of my box of Fiddle Faddle. However, that means I have to pay more attention to fighting. But not a lot more. Combos were a good try, but I already had combos in other games. My WoW warlock combo looks like this; 3, 4, 5 (dots and pet attacks), 8 (direct damage), 9 (channel dot). My AoC combo looks like this; 5 (bash), 4, 3 (sweep attack combo), and 2,2,2,1 or 1,1,1,3 or 3,3,3,2 depending on where my target is blocking. So this is your greatly-hyped combat engine? It ain’t all that. It’s just mashing the same buttons in a different order. Areas I’ve had problems are around grouping. Compared to other games, it almost doesn’t feel like you’re in a group when you’re in a group. The difference between some random person diving into my fight to bail me out and my party member helping me beat up the bad guy is nearly nil. Group communication and interaction is more difficult to accomplish and the mini-map makes coordination nearly impossible. I didn’t get far enough to see the mass melee of guild battles and city sieges and stuff like that. The neat targeting thing… well, I tried this. I attack left, left, left, left. All my shots seem to hit the foes right arm. Repeated hits don’t seem to slow down his ability to attack or make him drop his club. What’s the point of all these directions if an arm attack doesn’t affect the arm? It just reduces the hit points. Same as a groin shot or a head shot. If I sneak attack a guy and hit his head instead of his arm… it still has the same effect. Hit point reduction. So I don’t see any difference here from other MMO combat systems.
Suggestion for my MMO: Don’t go ‘round touting the combat system if it’s just like everyone elses… but different.
From the character builder perspective: A bone thrown to the role-player at last!
Ok, I’ve gone into the character builder function several times just to mess with it. Each of my characters that I’ve played took me at least 30 minutes to make. Not to say it takes that long, I take that long. You can choose your gender, nationality, class, click Random Head and Random Body and pick a name and you’re wrecking a slave ship in under five minutes. Using the advanced customizations, you can adjust the angle of your characters eyes, the width of their mouth, and the thickness of their thighs. That’s all really friggin cool. First time a friend let me play with their City of Heroes account, I spent two hours building my character and one hour playing him. For me, character design is an important part of the game. AoC did not let me down when it came to fleshing out the little details of my v-self.
Suggestion for my MMO: Perhaps a lesson from games like Fable or Black & White could be learned and integrated into future MMO’s. What if the “starter island” quests developed your character? Make a choice and the choice makes you. How do you get the key from the bandit? Do you seduce him, go barter with him, or bash his head with a rock? Hire someone else to do it? Instead of helping the wench he's got locked up, go have your way with her and then spit on her when you’re done? Fine. Every choice influences the look, feel, and demeanor of your character.
In the end, it’s just another MMO. They make a big deal out of the differences, but at its core, it’s the same. I came to AoC with one purpose. I wanted to see what more it had to offer to my MMO time. I spend a few hours a week playing WoW. That time obviously would be better spent studying anthropology or writing my first novel. But it isn’t. It’s a chunk of my time that I can’t really commit to something creative or constructive, so I spend it as a virtual person hanging out with my virtual friends in a virtual world.
Hyboria is a darker, harsher world than Azeroth, and has more of a real-world feel to it both due to content as well as advanced graphics. But that difference isn’t enough for me to leave one for the other.
My service to King Conan has been enjoyable, but my loyalties lie elsewhere.
Thu, May. 29th, 2008, 07:46 am
GO SEE REDBELT
I saw this movie last week thanks to mnight
Not enough people are seeing this movie and it needs a much bigger spotlight on it.
It's a modern day movie with authentic fighting. It's not an action movie, but it does take place in the martial world.
Go see it. Then take your friends to go see it. Tell everyone else to go see it.
Mon, Dec. 17th, 2007, 07:58 pm
I Am A:
Chaotic Good Human Sorcerer (5th Level)Ability Scores:Strength-
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.Race:Humans
are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Class:Sorcerers
are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?
, courtesy of Easydamus</a></b> (e-mail)
Comment on this post and I will pick seven of your interests. You then explain them in your journal and re-post.
Taken from wickedthought
Humans have systematically eliminated all natural motivations to evolve. Coat, umbrella, shoes, AC, innoculations, roof, etc. It's up to forward thinking humans to make the next step happen. Either through genetic modification, nanotechnology, space colonization, etc. It's an optimistic view (and I'm no optimist) of the future that was always riiight there in my brain but just out of focus. Once I found it, I knew it was right.
Hmm, see above (sequence chosen for a reason!), Frankenstein be dammed! We have the technology at our fingertips. With the right ethical controls (touchy subject!) it should be used to improve our world.
Specifically, engineering the human body and high-functioning non-humans to improve upon the trial and error model we have. In the very near future, eliminate disease and defects, in the farther future (but not so far) adding things such as zero-gee adaptation, gills, radiation tolerance, to help take our next big step.
Fantasy - As a genre of fiction. It feeds on the near-universal fascination for the days when people thought the stars were diamonds in a curtain and the sun revolved around the cylindrical earth. When evil spirits could enter your body through an open wound, and blasphemy would cause your genitals to fall off or turn your wife into a goat. Back before science fracked it all up for everyone.
Gaming - The portal to shared hallucinations (without the need for chemical assistance, so shut it!) and a way to get to know other people with like interests. If I had encountered role-playing when I was seven, I would've started then. It's a piece of me that I hadn't found until my teens.
GURPS - I started writing my own role-playing game a week after I started gaming because what existed just wasn't enough. I ran that game for years and constantly refined it toward what I wanted it to be. When I met GURPS, I saw what my game was headed toward and would more or less become in a few more years. Just another example of Evil Stevie stealing ideas from my brain (and making them better!).
Martial Arts - Because I'm a ninja. No, really. One of the things that was always there but I hadn't yet realized it. The achievments through martial training are amazing. One of the true sources of superhuman abilities. Like magic, but real. My own martial development has been a fascinating journey. It's had a large impact on who I am today.
Wed, Oct. 3rd, 2007, 09:28 am
Yes, I'm playing World of Warcraft now.
I've been playing Guild Wars for the past two years and been very happy with it most of that time. Like everyone else in my guild, I've had my periods of inactivity or burnout, but I've always come back.
For my birthday I got a gift card and WoW just happened to be the right price, so I picked it up.
Of course all my friends that play have been doing so for a while so I'm a bit behind. Anyone who knows me knows I'm not into the power-leveling or metagaming, farming, camping drops, etc. I like to play the game. I also try to maintain at least a minimal level of role-playing, especially if I'm not getting my role-playing fix in face-to-face gaming.
So if anyone out there is WoWing, let me know. I'll be on the lookout for like-minded players and/or guilds.
I'm having fun with it for now, but I'd be happier with a few more friends in the game.
Now the real question is; what do I do when my "free" first month is up? Will I pay or will I go?